

Here was a fully 3d world where the mouse and keyboard combo shined. Sure, Doom was huge, but Quake eclipsed it. Something else happened in 1996 though, a little game named Quake. The perfect controller for the coming fully 3d, 6 dof world of gaming!
#Zoom hotkey eve online software
The Labtec 3D's Spaceball mice were already gaining some popularity with the CAD software industry and someone had the bright idea of making a device explicitly for the gaming community to fill this hole. People saw this as an opening for something better to accommodate the new 6 degrees of freedom world of true 3d gaming. Most people were playing Descent with just the keyboard, or keyboard / mouse combos, though a few (like myself) used a multi-axis joystick and mouse combo. Descent had been released the year prior, and Descent 2 was enjoying success. An entire industry popped up to create devices for people that apart from 3Dconnexion all died off by 2001. the result being a lot of money spent developing tech that nearly no one bought. The argument that "that's just because someone needs to support them!" is flawed because the industry did support them quite heavily in the 90's. As mentioned by others this is because there's little financial incentive to do so. The 3Dconnexion 3d mice have kept a fairly loyal following in the CAD and 3d modelling worlds but are almost completely ignored by gaming. I'm fascinated by them from a mechanical and technology point of view, but I haven't bothered to actually own anything related to these (ignoring the Kinect and Wii) since the 90s. I have a personal curiosity with 3d controllers and force feedback systems. I'll start this post by saying this is my own personal thoughts on the topic and not any kind of official answer to the question. We can't really get rid of that until we have good brain-computer interfaces. You'd of course still want your keyboard for typing chat and stuff. It would definitely take a bit of getting used to for most, but if I explained it well enough, it should be clear that the net result is an increase in APM possible. The "3D thing really isn't used here, though may help when zooming out to planet view. The 3D mouse is like an analog joystick, so you can pan the screen either slowly or very fast depending on the force you apply on it. You might use the mouse to pick a spot on the minimap, but this shouldn't be necessary once you're used to the 3D mouse. APM lost due to using the mouse to navigate are nearly completely eliminated, since all navigation can by done by the 3D mouse. I prefer one with many programmable buttons, so this would probably be a net positive APM adjustment. APM produced by the keyboard may be affected by whether or not you get a 3D mouse with buttons. APM produced only by the mouse are not affected The 3D "mouse" replaces the keyboard hand, while your other hand of choice uses your normal mouse for actions and normal input as you always do. Use a 3D mouse for just a day and it will change your life forever.Īsk me anything about using them I have a wealth of knowledge and many ideas about how they might be used for PA.Ĭlick to expand.This is what's commonly understood when I bring this up. I know, I know, the keyboard is fine, you'll say. The hardest part would be switching between the pan and zoom only during close in mapping to the pan-zoom-rotation of the space map, but I can imagine elegant ways of doing it.
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A device such as the 3D Connexion mice would be best: They also offer a user-modifiable driver for integrating with games, so we may be able to do this ourselves once the game comes out.

Please, Uber, please add native support for a 3D mouse to navigate the map and game world. I am completely addicted to it and it is the best means of maneuvering any object on the screen while picking points on that object with the mouse. I have a 3D mouse for navigating 3D computer models at work. I am extremely excited for PA and am brimming with ideas that many of you seem to share, but there is one I cannot find via the search.
